![]() ![]() You often get arty and/or attack helo and or A-10 CAS, but it's heavily simplified - and you don't have an FOO to direct the shoot. Main limitations are that you command an isolated, variable team, not a coherent force, just your tank platoon with some attachments, which could be anything from another tank platoon to Bradleys, or ToW Humvees. You can still find user-made missions which let you play Iraqi T-72s (albeit with the simplified M1A2 FCS, IIRC) in 73 Easting and UK Challengers. Great campaign content, including the sort of features long absent from modern fare, like 'MPS News' broadcasts to kick off and wind up campaigns. But still excellent, if you can get around the issues or live with them if you can't. M1TP2 is hard to get running reliably on modern systems. I'll just say the "Graviteam interface"). M1TP2's dynamic campaign, SABOW'S ability to command the whole battlefield) and their downsides (some bugs in M1TP, and. With that being the case, what opinions do you have on the merits of the two games otherwise, and which is worth devoting one's limited time to first? How do they compare in terms of gameplay, campaigns, realism, etc.? They both seem to have their merits (e.g. I am aware that M1TP2 is 20 years old and the graphics are far inferior to SABOW. Unfortunately as you probably know there aren't very many, so I've been trying to decide between M1 Tank Platoon II (which somehow I missed back in the day and never got around to playing) and SABOW. Having tapped out Steel Beasts for now I've been looking to branch out into some other modern tank sims.
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